Bubble Trouble Mac Game

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Trap opponent inside a bubble Pause the game and type 'catch'. (You will trap your opponents within a bubble for roughly eight seconds and then they will escape.). Play Bubble Trouble Bubble Trouble, one of the most addicting games of all times, returns! Use the arrow keys to move around, and space to shoot, the game ends when you lose all your lives.

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Triple Bubble Trouble - Part One may contain content you must be 18+ to view.

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A downloadable TBT-pt1 for Windows, macOS, and Linux

Triple Bubble Trouble is here! Play the very first part of the game and see the story, characters and most importantly the mood in the game.

Triple Bubble Trouble is an Adult Visual Novel game with story placed in real-life like world. You play as a male student Name-kun, who mysteriously lost his memories. Discover the world of drama, comedy, horror and romance with our heroines, emphazing the fan service. Every girl has unique style, hobbies and personality, acting differently in every situation you come across.

This game contains gore, sexual and abusive elements and is not intended for children or easily disturbed people! Play with caution! Download pgadmin 1.20.

This part has over 15 000 words and is introduction to the main plot. Also keep in mind there are few parts with branching stories, so you can go back really fast before a decision and check out all of the parts. Renpy engine makes it super easy when it comes to saving and skipping, even going back.

Keep in mind there are few videos in this part of the game, which are easy skippable, but you can always go back to it if you accidentaly skipped it. Also there are 2 videos at the end of the game, one after another, don't miss those out :)

Art will be seeing some improvements in the near future and few poses will be added.

Studio Vely team>

Directed by Filip aka Bubo

Artist and writer Maja Leiner aka Mayuu Senpai

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Extra help provided by>

Background music by AlcaAnimusic

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Music in videos by Smogart

Song in the last video by Persephone

Official web site> www.studio-vely.com

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Discord channel> https://discord.gg/qffAzFN

If you wish to contact us directly, here is our e-mail> info@studio-vely.com


StatusIn development
PlatformsWindows, macOS, Linux
Rating
AuthorStudio Vely
GenreVisual Novel
Tags2D, Anime, Comedy, free, Horror, Mystery, renpy, Romance, Story Rich
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Install instructions

Thanks for downloading!

Unzip PC or Mac version and run application under the name Triple-Bubble-Trouble.

Enjoy the first part of TBT!

Download

Development log

  • Triple Bubble Trouble - Part One is here!
    Dec 09, 2018

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I started this game maybe 40 minutes ago and I must say its really good!

I love the art the story everything.

just one thing: Is my name going to be 'Name-kun' for the entire game?

Hello. this is a placeholder, you will be able to enter desired name. :)

just wanted to know if the game is still being worked on and if there has been any updates about the game

Hi, yes we are working on it. We plan to use new engine so we can use animated sprites, timetravel and much much better animation videos :)

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We want game to have much more creepy atmosphere, we as team have improved so much in recent months so we are confident we can do job right.

We can't wait to show you our improved version asap!

We will post new improved demo but ETA is unknown

thank you and do you think you could give a heads up when it comes out on here

Game is in development and release date is unknown, I am not sure why some of you thought it should have been already out. Release date in early 2019 was refering to the first part of this game and it was published before the due date. Sorry for the incovenience. This is a huge project and will be released in 4 parts completely. 30 new images are being made for the second part as well as special music effects and background music. Ty for understanding and join us at discord if you want to see some 'spoilers' and where are we atm.

The only thing we can tell for sure is that second part will come out this year (two months time).

I'll come check in another month, hopefully it will be out.

also btw you guys said next version would be coming out in 2019. Almost half the year is gone. Ik how hard it is to make a VN but I hope it comes out soon!
Also btw this game is way better than Team Salvato's Doki Doki Literature Club! so i hope its completed soon!

Hey, I am a student drawing this solo, having exams right now, that's why it's late and I don't want to rush someting I want really nice and polished. I am drawing as much as I can. :D We are really happy to hear you are waiting for this! We are going to publish this in 3 more parts, but story is written for all of them. :)

yeah sorry I don't want to rush you guys. I know how hard it is btw. I feel you. but you said 3 more parts weren't there going to me 6 endings? And if there are can I help you guys out with them? I can even sponsor on discord channels if you guys want to because this game dominates the VN realm and I can already consider it as a classic. I literally fell in love with this game as soon as I started playing it. Keep up the good work, guys! OwO

There will be 3 parts. each having 2 endings. We will publish our new web site soon with the blog so we can keep you updated there. If you wish to know more and talk to us, join our discord server>https://discord.gg/qffAzFN

its actually able to run on linux too!

go to the files, press open in terminal, and type in ./filename.sh as .sh is the python shell script used to run the game

you can aslo use bash filename.sh

anyone notice the link they suplied at the bottom of the page about their website just has a forbidden 403 error?

Website is being reworked at the moment, we will provide new link when it's done. :D

holy shut this is a GREAT GAME! Absolutely amazing storyline and endings!

Google sketchup 7 download mac. Thank you so much for such a lovely comment! We can't wait to show you all six endings!

Ambrosia Software
TypePrivate
IndustrySoftware, video games
FoundedAugust 18, 1993; 27 years ago
DefunctJuly 19, 2019; 21 months ago[citation needed]
HeadquartersRochester, New York, U.S.
Andrew Welch
ProductsSharewarevideo games and utilities
Websitehttp://www.ambrosiasw.com

Ambrosia Software was a predominantly Macintoshsoftware company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X,[1][2] according to a 2002 interview with company president Andrew Welch.

In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases.[3] As of July 2019, the website is offline. As of May 2021, the website resolves but leads to a domain parking page with ads unconnected to the company.

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History[edit]

Ambrosia Software was incorporated August 18, 1993, by Andrew Welch after he graduated from the Rochester Institute of Technology in 1992.[4]The first game produced by Ambrosia was Maelstrom, a 1992 remake of the 1979 Asteroids arcade game. Maelstrom won a number of software awards.[5] This initial success led Ambrosia to release several more arcade-style games, including Apeiron (a remake of Centipede), Swoop (a clone of Galaxian), and Barrack (a clone of JezzBall). In 1999, Cameron Crotty of Macworld wrote that 'No other company has gotten so much mileage out of renovating mid-1980s arcade hits.'[6]

Nearly all of the company's ten employees were laid off in 2013, but Welch denied rumors of the company shutting down.[7] In late 2018, the company's last remaining employee announced that Ambrosia was officially shutting down its operations.[8]

Products[edit]

Games[edit]

Ambrosia Software's games, in order of release:

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  • MaelstromAsteroids remake
  • Chiral
  • ApeironCentipede remake
  • SwoopGalaxian clone
  • BarrackJezzBall clone[9]
  • Bubble TroublePengo remake
  • Harry the Handsome Executive
  • Slithereens
  • Cythera
  • Deimos Rising
  • Coldstone game engine
  • Bubble Trouble X — Mac OS Xport of original, with minor gameplay changes
  • pop-pop
  • Uplink — Mac OS X port
  • Aki
  • Apeiron X — Mac OS X port of the original, with enhanced graphics
  • Darwinia — Mac OS X port
  • DEFCON — Mac OS X port
  • pop-pop — Universal Binary release
  • Uplink — Universal Binary release
  • Aki — Universal Binary release
  • Mondo Solitaire
  • Aki — iPhone/iPod Touch release
  • Aquaria — Mac OS X port
  • Escape Velocity Nova — Universal Binary release
  • Multiwinia — Mac OS X port
  • Hypnoblocks

Ambrosia, in conjunction with DG Associates, has also released the Escape Velocity Nova Card Game.[10]

Productivity software[edit]

Ambrosia Software's utilities, in order of release:

  • Eclipse — Screen saver CDEV
  • Big Cheese Key — FKey to mask screen image from boss.
  • FlashWrite — Text editor Desk Accessory
  • FlashWrite ][
  • ColorSwitch — Menu bar item to change monitor color depth
  • EasyEnvelopes — Envelope printing Desk accessory. Later a Mac OS X v10.4 and Mac OS X v10.5Dashboard widget.
  • Snapz
  • To Do!
  • Oracle
  • ColorSwitch Pro
  • Snapz Pro — Screen capture application
  • iSeek — Desktop search application
  • Snapz Pro X — Mac OS X-compatible version of original
  • WireTap Pro — Audio recording utility
  • Screen Cleaner Pro — April Fool's joke
  • Dragster — File transfer application
  • iToner — iPhone custom ringtone transfer utility
  • WireTap Studio — Audio recording, editing and master storage; won a 2007 'Eddy Award' from Macworld
  • WireTap Anywhere — professional virtual audio patchbay utility, enabling the recording of any Mac OS X application's audio output from within any Mac OS X audio application.
  • Soundboard — Mac OS X Audio playback ('computerized cart machine')
  • Big Cheese Key X — Mac OS X-compatible version of original

Shareware policies[edit]

One of Ambrosia's founding mantras was that shareware software should not be distributed as crippleware. The company's software was released on the honor system with only a short reminder that you had used the unregistered software for 'x' amount of time, creating what is commonly called nagware.[11]

This policy was later changed and the company employed typical shareware piracy prevention measures,[12] as well as more innovative ones such as used in the Escape Velocity line of games where the team's mascot, Hector the Parrot (known in-game as Cap'n Hector), would use her heavily armed ship to ceaselessly attack players of unregistered copies after the trial period had expired. Their software products therefore began to fall under the category of crippleware.[12] Now that the company no longer provides new expiring license codes, customers who had purchased Ambrosia software are now treated as though they have expired trial versions, meaning, for instance, that Cap'n Hector's attacks in Escape Velocity games cannot be stopped.

Matt Slot has written about the factors that played into the policy change.[11]

References[edit]

  1. ^'MacSlash Interview: Andrew Welch of Ambrosia'. MacSlash (retrieved from the Internet Archive). January 23, 2002. Archived from the original on December 31, 2007. Retrieved April 28, 2011.
  2. ^More information on Snapz Pro X
  3. ^'Ambrosia Software'. Facebook. Retrieved February 6, 2018.
  4. ^'Home-grown Ambrosia feeds software niche', Michael Saffran. In RIT: The University Magazine, Vol. 10, #1
  5. ^'Into the Maelstrom'. The Mac Observer. December 8, 1999. Archived from the original on June 8, 2011. Retrieved April 28, 2011.
  6. ^Crotty, Cameron (January 1999). 'Mars Rising'. Macworld.
  7. ^Mathis, Joel (April 11, 2013). 'Despite layoffs, Ambrosia says it's still in business'. Macworld.
  8. ^'Bonus: The Rise & Fall of Ambrosia Software, '90s Mac Legends - PAX Aus 2019 talk'.
  9. ^Salvador, Phil (May 17, 2012). 'Barrack'. The Obscuritory.
  10. ^Cohen, Peter (October 20, 2004). 'Ambrosia makes Darwinia and EV board game'. Macworld. Retrieved May 3, 2021.
  11. ^ abSlot, Matt (March 11, 2002). 'The Plain Truth about Casual Software Piracy'. TidBITS. Retrieved April 28, 2011.
  12. ^ abWelch, Andrew (January 22, 2000). 'Ambrosia Times: President's Letter: On CDs and Shareware'. Ambrosia Software. Archived from the original on March 22, 2005. Retrieved April 28, 2011.

External links[edit]

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  • Official website (archived June 18, 2019)
  • The Ambrosia Archive (a fan-run archive of Ambrosia Software installers)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ambrosia_Software&oldid=1022609616'